Bjorn Friedrich – Advanced Guillotine Gurad
Björn Friedrich Shares The Latest Advancements In His Highly-Effective Guillotine Guard System That You Can Use To Attack The Neck From The Safety Of Your Back!
- Follow up the original Guillotine Guard series by learning all-new advanced techniques that will allow you to control opponents while setting up sweeps, shoulder locks, neck cranks, and of course GUILLOTINES!
- Learn the updated gameplan to Björn’s system that makes use of the 100% control technique that allows you to completely stop opponents in their tracks.
- Explore creative attacks from the sit up guard including entries that make the kimura, triangle choke, and an assortment of sweeps much easier to execute.
- Troubleshoot common reactions to the guillotine guard to funnel opponents into other areas of attack.
- Perfect for grapplers looking for a strategy that works against larger, more aggressive opponents!
SO, WHAT EXACTLY DO YOU GET?
VOLUME 1 – THE NEW GAMEPLAN
- INTRO
- SITTING 100% CONTROL
- SITTING DOUBLE UNDERHOOKS
- SWEEPS FROM SITTING 100% CONTROL
- GUILLOTINE FROM SITTING 100% CONTROL
- ARM-IN GUILLOTINE FROM SITTING 100% CONTROL
- TRANSITIONS FROM SITTING 100% CONTROL
- GUILLOTINE FROM SITTING 100% CONTROL
- TRIANGLE FROM SITTING DOUBLE UNDERHOOKS
- KIMURA FROM SITTING DOUBLE UNDERHOOKS
- COW CATCHER FROM SITTING DOUBLE UNDERHOOKS
- 100% SWEEP FROM DOUBLE UNDERHOOKS
- SWEEP FROM SITTING UNDERHOOK
VOLUME 2 – SITTING GUARD AND TROUBLESHOOTING
- SINGLE NECK TIE TO 100% CONTROL
- OVERHOOK TO 100% CONTROL
- SHOULDER PIN TO 100% CONTROL
- THE BOUNCE BACK PRINCIPLE
- THE BECKER SWEEP
- CREATING DISTANCE FOR THE 100% CONTROL
- THE WRESTLING SWITCH
- WRESTLING SWITCH TO KIMURA
- COUNTER IF OPPONENT JUMPS OVER I (CATCH HIM WITH THE LEGS)
- COUNTER IF OPPONENT JUMPS OVER II (ROLL WITH HIM)
- COUNTER IF OPPONENT JUMPS OVER III (TRANSITION INTO T-KIMURA)
- COUNTER IF OPPONENT JUMPS OVER IV (TWISTER)
- COUNTER IF OPPONENT UMBP OVER V (TIGHT 100% CONTROL)
VOLUME 3 – TROUBLESHOOTING & ENTRIES
- SHOULDER PIN RESET
- SHOULDER PIN RESET TO KIMURA
- BODYLOCK PASS COUNTER I
- BODYLOCK PASS COUNTER II
- BODYLOCK PASS COUNTER IIII
- BODYLOCK PASS COUNTER IV
- ONE LAST PRINCIPLE FOR THE SITTING GUARD
- FROM HALF GUARD TO 100% CONTROL
- FROM CLOSED GUARD TO 100% CONTROL I
- FROM CLOSED GUARD TO 100% CONTROL II
- FROM CLOSED GUARD TO 100% CONTROL III